Tl dr: this thread made me realise that if you're creating art about a marginalised group of which you yourself are not a part, you have to bring in members of that group to advise you on their portrayal, or you look like you're exploiting their unique challenges (misogyny/racism) for your own amusement and profit. The context transcends his personal intent. And I feel like I'm reacting to the media like a Tarantino fan who can enjoy his writing in a vacuum and see no issues, because I haven't been taught to think about how his racialized characters fit into our shared social reality, complete with all the history, privilege, and predjudice that entails. I feel like this game exemplifies the difference between Tarantino writing a Black character who drops an N-bomb versus Jordan Peele doing the same thing. This thread makes me feel like we're at the point where we need to start recognizing the necessity of incorporating women's creative voices in stories about women, in the exact same way that we need Black creative voices to shape stories written about Black people. Just ask yourself why discussion about sexism in games had to have a dedicated, heavily moderated thread for the women on this board. Hell, you can take one look at this forum, which is at the better end of things. How women are treated just in this industry alone is still a huge problem to this day. The problem comparing violence to bigotry in games is that's it's societally agreed upon that the violence you see in your GTAs and Assasin's Creeds etc etc is unacceptable. I think violence in video games is unironically a conversation that should be had more often, especially why certain types of enemies are chosen, but usually no one bringing it up is actually interested beyond deflecting from social issues. It's taken into Youtube videos that spreads bigoted rhetoric. It's taken into social media where women become uncomfortable enough to leave. It's taken to the work places that become boy's clubs. That kind of opinion that "nothing is wrong here" is taken into the rest of the world and affects people. I'm not going to judge the people who want to play this game, but that's with the caveat that they actually acknowledge and understand why people have problems with it, which in this very thread you can see is not the case. It's just misogyny.Ĭlick to shrink.The problem comparing violence to bigotry in games is that's it's societally agreed upon that the violence you see in your GTAs and Assasin's Creeds etc etc is unacceptable. People have to realize time marches on and what was pushing the envelope when they were a kid is now stale. If this is supposed to be counter-cultural or a subversion-it's only for a world that existed 20-30 years ago. I'd be all over a cool heavy metal-esque platformer, but the trailers and content we have now makes it seem more like it's going to be a puerile edgelord fest instead of anything with meaningful themes. Take a moment to think about why you chose Ion Fury as an example instead of any other and what that may mean about your own thoughts on Cookie Cutter. Surely there exists another game you could have used as an example where developers lost their jobs due to overzealous criticism and yet you chose Ion Fury. You use Ion Fury as an example, a game in which some of the developers made transphobic and homophobic remarks + put that content into the game. You're clearly trying to make the case that posters in this thread criticizing Cookie Cutter's misogyny and sexualization can cause the developers to lose their jobs. Why do the developers' livelihoods suddenly become paramount only when it comes to social issues? So it's telling that the "think of the devs!" rhetoric only really comes out when the developers are making a misogynistic, transphobic, homophobic, antisemitic, or otherwise hateful game/ engaging in those forms of hate at a personal level. Basically anything any everything is fair game for criticism and reviewers to console warriors don't see any problem with engaging in serious discourse about any of these subjects. Poor level design, repetitive gameplay loops, predatory monetization, muddy textures, bad voice acting, or just not being fun. Click to shrink.People criticize games for all sorts of reasons.
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